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Using Canvas in vanilla JavaScript
Canvas is HTML element which you could draw graphic or use it to create some fancy animations.
In order to setup a canvas in vanilla JavaScript, you need to add canvas
element on HTML file.
and then using querySelector
to select the element, and setup the size of your canvas and chose the dimensional of context you are going to use, below I using two-dimensional drawing context
We need beginPath()
to set a new path and using MoveTo()
to create a sub-path of beginning of line and LineTo()
to create a sub-path of ending of line. The strokeStyle()
is color of line, the stroke()
to drawing the line
Similarly, in order to drawing a circle on Canvas, we need beginPath()
to set a new path, then using the arc()
to create circular arc which require 6 parameters, 1st parameters is x-axis of arc's center, 2nd parameters is y-axis of arc's center, 3rd parameters is radius, 4th parameters is start angle, 5th parameters is end angle (below Math.PI *2 = 360°), the last parameters is determining if drawing the arc counter-clockwise between the start and end angles. The The strokeStyle()
is outline color of circle , the stroke()
to drawing outline of circle
The fillStyle()
to set to set the color of rectangle and The fillRect()
to create a rectangle
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