Just a Free lancers

in
{ #is kinetic engine
}
}cmethod if mind set = 0 to 10 class valuse Yxz= 3%
if x= 12 yxz set to 4
if z = 13 yxz = 5
if class is 100 yxz is max
if class is 50 yxz is full
class valuse:
("Good Day")x:
#(Bad days)y full
# z(Stourg days)max
keymap 1by100 to 50
if 50 new game pluse xy set exit xy to z max % 50 by 100
define Nora = Nora desplay sprite ; ('Nora.pgn')
define Sam = Sam desplay sprite
define Chris = Chris desplay sprite
define Maxwell = Maxwell desplay sprite
define Lucky = Lucky desplay sprite
define Kat = Kat desplay sprite
desplay back grand :;
if file [set #else:
]
by {01.jpg
} #"return$ if $#true else: / by if retunes set in 5 by 3 y = #desplay #else:
if $ = "false" y by 3@={()4
}{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}
{ Nora pgn sinter print text story leabel start:
#"I live in two walds my father isnt real so is my frainds"
}
if class voules y = 1 chouse:
menu:
#   (I want to see Father)
#   len Father
    #classmethod up +1 (Good Day)x=2:
    #   Nora "Oh, Where is he?"
    #   ]
    #is ("over")end{ is half
}exit
if else next:
#desplay back grand :;
if file [set #else:
]
by {01.jpg
} #"return$ if $#true else: / by if retunes set in 5 by 3 y = #desplay #else:
if $ = "false" y by 3@={()4
}{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}
{ Nora pgn sinter print text story leabel start:
#"I live in two walds my father isnt real so is my frainds"
}
if class voules y = 1 chouse:
menu:
#   (I want to see Father)
#   len Father
memoryview #class ("Good Day")=x1 chouse
menu
#(Hi dad.)
Nora ("I talk to my father")xyz= if
else: max value exit in()play
in()play half Max play()in
[#in()play
{
exit
}if set
else:
[

 GeneratorExit
return:
if {
goodending set return:
if else set
if else: (
[return:
set is ov
set to
()playin[
]
return: mnue
if class voules y = 1 chouse:
menu:
#   (I want to see Father)

  
  
  len Father


#class ("Good Day")=x2 chouse



menu
#(Hi dad.)



Nora ("I talk to my father")xyz= if
else: max value exit in()play
in()play half Max play()in
[#in()play
{
exit in()play:
return set:
#level states



if display states with text in dox 4 by 12
print_states_
'play start()':
[
game start here$ true retur
is text (" I love to talk about my past, it's just something I do. People just don't understand history my history."
$=false to line 30
]
}{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}
{ Nora pgn sinter print text story leabel start:
set if Nora print:
#(" I live in a small town in North Alabama.")
{
game is over
end()kinetic engine[
if return end kinetic:
Startmenu:
set is line 30 to:
#   [New Game]

  
  
  if return


  
  
  property battle system:


#   InterruptedError:
    #   "Days gone as if you seen death.                          Nora definition of life is Rubi.                    Tell me if you see the keeper of peace."
    #   $__health__12%out100
#       attack camman:
    #   set is  display GUI;
        #   is box 12by3
    #   set to  touch attack to commend



    Enter fullscreen mode
    


    Exit fullscreen mode



enemy_health_2%out2:
#   enumerate damage!
                    #   by 1 ponit enemy loses
                    #   enemy attack if attack enemy self



display all $ true by text left hand corner:
#   Nora ("Now what I should do")
                #   if condition:
                      #seen



divmod dox coloer black 1.01
Tell dox to move by touch if by touch screen:
#background
# TODO: write code...
#is 0.jpg
debugger

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Just a Free lancers