Day4: Playing Trex Game on Chrome using Image Processing

Hello everyone, in the last part, we used gestures to perform jump and duck but in this part, we will not use gestures. We will use only some image processing techniques and then let the code play it. But our code will not be any kind of Machine Learning code or algorithms.
This blog is the part of the series #7DaysOfComputerVisionProjects. Links to the blogs and videos of each projects are:
  • Real-time Background Changing: Video | Blog
  • Air Mouse: Control Mouse with Gestures Video | Blog
  • Play Trex Game With Gesture Video | Blog
  • Auto Dino: Play Trex Game Automatically Video | Blog
  • Gesture Based Writing Video | Blog
  • Game: Kill The Fly Video | Blog
  • Gesture Based Calculator Video | Blog
  • Preliminary Actions
    Import Libraries
    We have used everything imported in this code here except pyautogui please install it using pip install pyautogui. We will use it for getting the screenshot of our screen.
    import pyautogui
    import numpy as np
    import tkinter as tk
    import cv2
    import matplotlib.pyplot as plt
    import keyboard
    Show Function
    def show(img, fsize=(10,10)):
        figure=plt.figure(figsize=fsize)
        plt.imshow(img)
        plt.show()
    show(np.random.randint(0, 255, (100, 100)))
    Getting Screen Size
    root = tk.Tk()
    
    screen_width = root.winfo_screenwidth()
    screen_height = root.winfo_screenheight()
    
    ssize = (screen_height, screen_width)
    ssize
    (768, 1366)
    Prepare Basic Templates
    In this project, we will do background subtraction for checking if any object is coming ahead. So, first I took a screenshot of my dino game then saved it on my project directory.
    Then I extracted the portion where dino lies, seems like it lies between row 370 to 500 and column 50 to 180. Another 2 things we need is ROIs for checking bottom part and top part. I named broi for bottom and troi for top. Once cropped these parts, show them.
    game_window = cv2.imread("chrome_dino.png", 0)
    show(game_window, (15, 15))
    
    
    brr1,brr2,brc1,brc2 = 370, 450, 160, 580
    trr1,trr2,trc1,trc2 = 170, 370, 160, 600
    
    troi = game_window[trr1:trr2, trc1:trc2]
    broi = game_window[brr1:brr2, brc1:brc2]
    dino = game_window[370:500, 50:180]
    show(dino)
    show(broi, fsize=(15, 15))
    Image Processing to Play Dino
  • Take the resolution of screen.
  • resolution = ssize
  • Start a new OpenCV window and name it live where we will make our screenshot live. Also resize it.
  • cv2.namedWindow('live', cv2.WINDOW_NORMAL)
    cv2.resizeWindow("live", 480, 270)
  • Start variables fc for frame count and increase_every as threshold to increase ROI in ever that frame.
  • fc = 0
    increase_every = 7
  • Start a main loop.
  • while True:
  • Take screenshot.
  • img = pyautogui.screenshot()
  • Convert image to array and then to Grayscale image.
  • frame = np.array(img)
        gframe = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
  • Take ROIs, frame_roi as ROI from each frame and broi as ROI from default image.
  • frame_roi = gframe[brr1:brr2, brc1:brc2]
        broi = game_window[brr1:brr2, brc1:brc2]
  • Check how much of dino is found in frame. Also define a threshold and get location where threshold matches. Something like a mask.
  • res = cv2.matchTemplate(gframe, dino, cv2.TM_CCOEFF_NORMED)
    
        th = 0.5
        w, h = dino.shape
        loc = np.where(res>=th)
  • If the length of first value of loc is greater or equal to 1 then we suppose that we are currently in the trex game window. Else we will not play a game.
  • if len(loc[0]>=1):
  • If our frame count is equal to increase every, which means we should increase ROIs now. Then we will make frame count to 0 again and increase right side of ROI by 1 column. Also we will check if it exceeds our max column numbers. We then take ROIs again.
  • if fc==increase_every:
                fc = 0
                brc2 += 1
                print("Increased brc2 to: ", brc2)
                if brc2>resolution[1]:
                    brc2=resolution[1]
                broi = game_window[brr1:brr2, brc1:brc2]
                frame_roi = gframe[brr1:brr2, brc1:brc2]
  • Check if the dino is around 20 pixels far from 370 and if it is then we will check if we need to jump or not. The 370 here depends on my screenshot image size and screen resolution. The value 370 depends on the width of the screen. We then take an absolute difference between broi and frame_roi. If the value is true, then we find absolute difference and then apply strict normalization. Which simply tells us that the similar parts will be 0 in the result and dissimilar will be 255.
  • if np.abs(loc[0].max()-370)<=20:
                diff = cv2.absdiff(frame_roi.astype(np.float32), broi.astype(np.float32)).astype(np.uint8)
    
                diff[diff<50] = 0
                diff[diff>=50] = 255
  • We then check for the number of white pixels. White pixels represents that something is not as usual here. Thus we conclude it as an object. But again, if there are more than 100 white pixels, then we will jump. Because we knew that there is an object ahead. Again 100 depends on the screen size. Then we increase the frame count. Just to see the result, we will view the difference.
  • if (diff==255).sum() > 100:
                    keyboard.press_and_release("space")
                    fc+=1
    
                cv2.imshow("diff", diff)
  • Else, which means dino has not been found, we will not do anything but reset the ROI coordinates.
  • else:
            brr1,brr2,brc1,brc2 = 370, 450, 160, 520
  • Finally, show each frames and then wait for escape key.
  • cv2.imshow("live", frame)
    
    
        if cv2.waitKey(1) &0xFF == 27:
            break
    cv2.destroyAllWindows()
    Complete Code
    game_window = cv2.imread("chrome_dino.png", 0)
    show(game_window, (15, 15))
    
    brr1,brr2,brc1,brc2 = 370, 450, 160, 520
    trr1,trr2,trc1,trc2 = 170, 370, 160, 600
    
    troi = game_window[trr1:trr2, trc1:trc2]
    broi = game_window[brr1:brr2, brc1:brc2]
    dino = game_window[370:500, 50:180]
    # show(dino)
    # show(roi, fsize=(15, 15))    
    
    
    resolution = ssize 
    cv2.namedWindow('live', cv2.WINDOW_NORMAL)
    cv2.resizeWindow("live", 480, 270)
    
    fc = 0
    increase_every = 7
    
    while True:
        img = pyautogui.screenshot()
    
    
        frame = np.array(img)
        gframe = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
    
        frame_roi = gframe[brr1:brr2, brc1:brc2]
        broi = game_window[brr1:brr2, brc1:brc2]
    
        res = cv2.matchTemplate(gframe, dino, cv2.TM_CCOEFF_NORMED)
    
        th = 0.5
        w, h = dino.shape
        loc = np.where(res>=th)
        #print(loc)
        if len(loc[0]>=1):
            game_stat = "start"
            if fc==increase_every:
                fc = 0
                brc2 += 1
                print("Increased brc2 to: ", brc2)
                if brc2>resolution[1]:
                    brc2=resolution[1]
                broi = game_window[brr1:brr2, brc1:brc2]
                frame_roi = gframe[brr1:brr2, brc1:brc2]
    
            if np.abs(loc[0].max()-370)<=20:
                diff = cv2.absdiff(frame_roi.astype(np.float32), broi.astype(np.float32)).astype(np.uint8)
    
                diff[diff<50] = 0
                diff[diff>=50] = 255
    
                if (diff==255).sum() > 100:
                    keyboard.press_and_release("space")
                    fc+=1
    
                cv2.imshow("diff", diff)
        else:
            game_state="pause"
            brr1,brr2,brc1,brc2 = 370, 450, 160, 520
    
        cv2.imshow("live", frame)
    
    
        if cv2.waitKey(1) &0xFF == 27:
            break
    cv2.destroyAllWindows()
    Increased brc2 to:  521
    Increased brc2 to:  522
    Increased brc2 to:  523
    Increased brc2 to:  524
    Increased brc2 to:  525
    Increased brc2 to:  526
    Increased brc2 to:  527
    Increased brc2 to:  528
    Increased brc2 to:  529
    Increased brc2 to:  530
    Increased brc2 to:  521
    Increased brc2 to:  522
    Increased brc2 to:  523
    Increased brc2 to:  524
    Increased brc2 to:  525
    Increased brc2 to:  526
    Increased brc2 to:  527
    Increased brc2 to:  528
    Increased brc2 to:  529
    Increased brc2 to:  530
    Increased brc2 to:  531
    Increased brc2 to:  532
    Increased brc2 to:  533
    Increased brc2 to:  534
    Increased brc2 to:  535
    Increased brc2 to:  536
    Increased brc2 to:  537



    Finally
    This is all for this part and I have not written a code for ducking part. I hope you can try that feature on your own. If you found some errors or problems please let us know.

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    Day4: Playing Trex Game on Chrome using Image Processing