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MoonZoon Dev News (5): Chat example, MoonZoon Cloud
Let's chat!
Live demo: mz-chat-example.mzoon.app
Welcome to the MoonZoon Dev News!
Chat example works! The most of this blog post will cover it - I hope it will be interesting even for people who hear about the MoonZoon for the first time.
The second chapter is dedicated to the MoonZoon Cloud - research & reasons.
I've updated my sponsors page and added "Sponsor" button to MZ repositories. More info in the MZ Cloud chapter.
And I would like to thank:
- Agathe from Clever Cloud for excellent support and patience with my batches of annoying questions.
- To all my sponsors. Thank you for wanting to improve web development with me. Current sponsors:
- tokcum ($96 / month)
- arn-the-long-beard ($24 / m)
- Tomáš Lauer ($24 / m)
- Jesus Guzman, Jr. ($10 / m)
- Colin Woodbury ($8 / m)
- Craig Mayhew ($8 / m)
- Dustin Bensing ($8 / m)
- Dusty Pomerleau ($8 / m)
- Jay Sistar ($8 / m)
- Ke Ding ($8 / m)
- Kuma Taro ($8 / m)
- sabine ($8 / m)
- Shawn MacIntyre ($8 / m)
- You've already seen the GIF at the top and probably tried the live demo.
- The demo is based on the example in the MoonZoon repo. You can follow these steps to run it on your local machine.
The example's code is split into three crates: frontend
, backend
and shared
.
chat/shared/src/lib.rs
:
use moonlight::serde_lite::{self, Deserialize, Serialize};
// ------ UpMsg ------
#[derive(Serialize, Deserialize, Debug)]
pub enum UpMsg {
SendMessage(Message),
}
// ------ DownMsg ------
#[derive(Serialize, Deserialize, Debug)]
pub enum DownMsg {
MessageReceived(Message),
}
// ------ Message ------
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct Message {
pub username: String,
pub text: String,
}
The only purpose of the shared
crate is to provide items needed for frontend-backend communication.
-
UpMsg
is sent from the frontend to backend in a Fetch request. -
DownMsg
is sent from the backend to frontend in a Server-Send Event stream.
All items have to be (de)serializable because they are transferred as JSON. We use serde_lite
instead of serde
to reduce the Wasm file size of the frontend app.
moonlight
is a MoonZoon crate and it works as a "bridge" between the frontend (Zoon) and backend (Moon).
chat/backend/src/main.rs
:
use moon::*;
use shared::{DownMsg, UpMsg};
async fn frontend() -> Frontend {
Frontend::new().title("Chat example").append_to_head(
"
<style>
html {
background-color: black;
}
</style>",
)
}
async fn up_msg_handler(req: UpMsgRequest<UpMsg>) {
println!("{:?}", req);
let UpMsgRequest { up_msg, cor_id, .. } = req;
let UpMsg::SendMessage(message) = up_msg;
sessions::broadcast_down_msg(&DownMsg::MessageReceived(message), cor_id).await;
}
#[moon::main]
async fn main() -> std::io::Result<()> {
start(frontend, up_msg_handler, |_| {}).await
}
The function
frontend
is invoked on the the web browser request (if the path doesn't start with_api
). The response is HTML that starts the Zoon (the frontend part).-
The function
up_msg_handler
handles message requests from the Zoon. Zoon sends in theUpMsgRequest
:- Your
UpMsg
. - New
CorId
(aka correlation id) generated for each request. -
SessionId
generated in the Zoon app before it connects to the Moon. -
Option<AuthToken>
containingString
defined in your Zoon app.
- Your
sessions
are virtual actors managed by the Moon. Each SessionActor
represents a live connection between Zoon and Moon apps.
You can send your DownMsg
to all connected Zoon apps by calling sessions::broadcast_down_msg
(demonstrated in the code snippet above).
If you want to send the message to only one session
(e.g. to simulate a standard request-response mechanism):
let UpMsgRequest { up_msg, cor_id, session_id, .. } = req;
let UpMsg::SendMessage(message) = up_msg;
sessions::by_session_id()
.get(session_id)
.unwrap()
.send_down_msg(&DownMsg::MessageReceived(message), cor_id).await;
Where by_session_id()
returns an actor index. Then we try to find the actor and calls its method send_down_msg
.
Notes:
All actor methods are asynchronous because the requested actor may live in another server or it doesn't live at all - then the Moon app has to start it and load its state into the main memory before it can process your call. And all those operations and the business logic processing take some time, so asynchronicity allows you to spend the time in better ways than just waiting.
Index API will change a bit during the future development to support server clusters (e.g.
get
will be probablyasync
).
I was talking about it in the previous blog post so just one code snippet for newcomers:
use moon::*;
use moon::actix_web::{get, Responder};
async fn frontend() -> Frontend {
Frontend::new().title("Actix example")
}
async fn up_msg_handler(_: UpMsgRequest<()>) {}
#[get("hello")]
async fn hello() -> impl Responder {
"Hello!"
}
#[moon::main]
async fn main() -> std::io::Result<()> {
start(frontend, up_msg_handler, |cfg|{
cfg.service(hello);
}).await
}
-
cfg
in the snippet is actix_web::web::ServiceConfig
The skeleton of chat/frontend/src/lib.rs
:
use shared::{DownMsg, Message, UpMsg};
use zoon::{eprintln, *};
// ------ ------
// Statics
// ------ ------
// ...
// ------ ------
// Commands
// ------ ------
// ...
// ------ ------
// View
// ------ ------
// ...
// ------ ------
// Start
// ------ ------
// ...
#[static_ref]
fn username() -> &'static Mutable<String> {
Mutable::new("John".to_owned())
}
#[static_ref]
fn messages() -> &'static MutableVec<Message> {
MutableVec::new()
}
#[static_ref]
fn new_message_text() -> &'static Mutable<String> {
Mutable::new(String::new())
}
#[static_ref]
fn connection() -> &'static Connection<UpMsg, DownMsg> {
Connection::new(|DownMsg::MessageReceived(message), _| {
messages().lock_mut().push_cloned(message);
})
// .auth_token_getter(|| AuthToken::new("my_auth_token"))
}
Data stored in functions marked by the attribute
#[static_ref]
are lazily initialized on the first call.Read the excellent tutorial for
Mutable
and signals in thefutures_signals
crate.A correlation id is automatically generated and sent to the Moon with each request.
A session id is automatically generated when the
Connection
is created. Then it's sent with eachUpMsg
.
fn set_username(name: String) {
username().set(name);
}
fn set_new_message_text(text: String) {
new_message_text().set(text);
}
fn send_message() {
Task::start(async {
connection()
.send_up_msg(UpMsg::SendMessage(Message {
username: username().get_cloned(),
text: new_message_text().take(),
}))
.await
.unwrap_or_else(|error| eprintln!("Failed to send message: {:?}", error))
});
}
-
Task::start
spawn the givenFuture
. (Note: Multithreading in Zoon apps isn't supported yet.)
The skeleton of the View
section:
fn root() -> impl Element {
Column::new()
.s(Padding::new().all(30))
.s(Spacing::new(20))
.item(received_messages())
.item(new_message_panel())
.item(username_panel())
}
// ------ received_messages ------
// ...
// ------ new_message_panel ------
// ...
// ------ username_panel ------
// ...
When the
root
function is invoked (note: it's invoked only once), all elements are immediately created and rendered to the browser DOM. (It means, for instance, methodsColumn::new()
or.item(..)
writes to DOM.)s
is the abbreviation for style. All elements that implement the abilityStyleable
have the method.s(...)
. The method accepts all items that implement the traitStyle
.Column
is adiv
with CSS propertiesdisplay: flex
andflex-direction: column
.All built-in elements (
Column
,Row
, etc.) have the HTML class similar to the element name, e.g.column
orrow
.
// ------ received_messages ------
fn received_messages() -> impl Element {
Column::new().items_signal_vec(messages().signal_vec_cloned().map(received_message))
}
fn received_message(message: Message) -> impl Element {
Column::new()
.s(Padding::new().all(10))
.s(Spacing::new(6))
.item(
El::new()
.s(Font::new().bold().color(NamedColor::Gray10).size(17))
.child(message.username),
)
.item(
El::new()
.s(Font::new().color(NamedColor::Gray8).size(17))
.child(message.text),
)
}
Column::new().items_signal_vec(messages()..
means theColumn
's items are synchronized with messages. I.e. when you add a new item tomessages
, the new item is rendered in theColumn
.Spacing::new(6)
sets the CSS propertygap
to6px
.NamedColor
is a very small and temporary enum of colors. It will be replaced probably with color pallets or a compile-time color generator later. In the meantime, you can create your own enums or other items that implement the traitColor
. See also the Color section in the MZ docs.It's surprisingly difficult to set the font size correctly. See Size and Font Size sections in the MZ docs for more info.
Font::size
just setsfont-size
inpx
until I resolve it properly.El
is a simplediv
. It must have one child (otherwise you get a compilation error).
// ------ new_message_panel ------
fn new_message_panel() -> impl Element {
Row::new().item(new_message_input()).item(send_button())
}
fn new_message_input() -> impl Element {
TextInput::new()
.s(Padding::new().x(10))
.s(Font::new().size(17))
.focus()
.on_change(set_new_message_text)
.label_hidden("New message text")
.placeholder(Placeholder::new("Message"))
.on_key_down(|event| event.if_key(Key::Enter, send_message))
.text_signal(new_message_text().signal_cloned())
}
fn send_button() -> impl Element {
let (hovered, hovered_signal) = Mutable::new_and_signal(false);
Button::new()
.s(Padding::new().all(10))
.s(Background::new()
.color_signal(hovered_signal.map_bool(|| NamedColor::Green5, || NamedColor::Green2)))
.s(Font::new().color(NamedColor::Gray10).size(20))
.on_hovered_change(move |is_hovered| hovered.set(is_hovered))
.on_press(send_message)
.label("Send")
}
Row
is adiv
with the CSS propertydisplay: flex
.-
TextInput
is an HTMLinput
. It has abilities:Styleable
KeyboardEventAware
Focusable
Hoverable
-
You have to call either
.label_hidden(..)
or.id(..)
to improve accessibility:-
label_hidden
setsaria-label
to the given value. - When you set
id
, then it's expected you create aLabel
for the input. It's demonstrated in the following snippet.
-
// ------ username_panel ------
fn username_panel() -> impl Element {
let id = "username_input";
Row::new()
.item(username_input_label(id))
.item(username_input(id))
}
fn username_input_label(id: &str) -> impl Element {
Label::new()
.s(Font::new().color(NamedColor::Gray10))
.s(Padding::new().all(10))
.for_input(id)
.label("Username:")
}
fn username_input(id: &str) -> impl Element {
TextInput::new()
.s(Padding::new().x(10))
.id(id)
.on_change(set_username)
.placeholder(Placeholder::new("Joe"))
.text_signal(username().signal_cloned())
}
-
Label
is an HTMLlabel
.
#[wasm_bindgen(start)]
pub fn start() {
start_app("app", root);
connection();
}
- The function
start
is invoked automatically from the Javascript code. - Zoon's function
start_app
appends the element returned from theroot
function to the element with the idapp
.- You can also pass the value
None
instead of"app"
to mount directly tobody
but it's not recommended.
- You can also pass the value
JaySistar: "Can a Connection contain app specific state? I thought that i saw that it could, but I don't know which example uses it. In the case of chat, it could be added, so that after a user has "logged in" the username wouldn't need to be sent with each message, but a "username" change message could be sent to change it."
MartinKavik: "Excellent question. It was the first time I was trying to write MZ actors (SessionActor
) and to improve its API during the process. I'm not sure yet if the right solution would be to allow to add a custom state directly to SessionActor
s or developers should create new custom actors like UserActor
and create/remove them when "associated" SessionActor
is created/removed. So I decided to choose the simplest approach for now (i.e. send username
in the Message
, basically keep the state in the Zoon app) and eventually revisit the chat example when actors API is stable enough."
MoonZoon development goes quite well. Some important Zoon APIs are still missing - like routing, timers or channels. But I've already written them during the Seed development and their MoonZoon alternatives are designed so it's only matter of time. Moon is already usable for writing apps because Up/DownMsg
communication works and for other cases you can use Actix directly. The last big missing Moon part is a virtual actor system. However distributable virtual actors are pretty useless without the platform where we can run them and without a storage where we can save their state. Also we would like to deploy simple apps without actors as soon as possible. We need the MoonZoon Cloud.
MoonZoon Cloud is the serverless platform for your MoonZoon apps. Predictable pricing, simplicity and scalability are main goals.
- The web administration will be written in MoonZoon.
- The CLI part will be implemented as extra
mzoon
(MoonZoon CLI tool) commands. - The default app URL will be
https://[your_app_name].mzoon.app
Research.
Another possible provider could be Google Cloud Run because it supports scaling to zero and also server-sent events.
But Clever Cloud has more predictable pricing and it's less complex because you don't need to manage Docker containers.
However MZ Cloud may offer multiple providers in the future - it means you would be able to choose Clever or Google Cloud. (Please let me know if you know other suitable providers.)
There are three reasons why I want to write MZ Cloud:
It's the missing piece to complete my journey to an ideal web development experience.
I need it for my MoonZoon apps.
I hope it will be the main source of income for the MoonZoon development. So if you want to speed up the MZ development, make it sustainable and get early access to the Cloud (once it's ready for it) and other benefits - please visit my Sponsors page.
Note: If the topic "Open-Source & Financial Struggle" is new to you, I've written down one idea how to resolve it and a list of related articles, videos and books: OpenHope.
Note for Seed users: I continue to maintain Seed as usual. Also I can imagine we can write tools for deploying Seed apps to the MZ Cloud when there is demand for it. However I'll focus mainly on my sponsors, because these people and companies rely on Seed and I want to cover their back and watch their successes. Also Seed is now basically feature-complete, I don't remember where somebody reported a bug, community is nice to newcomers and I can't work indefinitely for free.
Don't hesitate to write me (public or private message) if you have some questions about Cloud or ideas or requirements or other things on your mind. You are awesome, thank you.
And that's all for today!
Thank You for reading and I hope you are looking forward to the next episode.
Martin
P.S.
We are waiting for you on Discord.
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