Build an interactive CLI app with Go, Cobra and promptui
- Text tutorial: https://divrhino.com/articles/build-interactive-cli-app-with-go-cobra-promptui
- Video tutorial: https://www.youtube.com/watch?v=so3VZwdWcBg
Originally posted on divrhino.com
This tutorial will guide us through building an interactive CLI app with Go, Cobra and promptui. We will learn how to prompt the user for input data and persist this data to an SQLite database. Unlike the previous app we built, this experience will feel more like a two way conversation.
To follow along with this tutorial, you will need to have Go and the Cobra generator installed.
Installation guides:
We will build a note-taking app called Studybuddy
. The app will ask us a series of questions and save our answers as a note. We will then be able to see all the notes we've saved. The following video demonstrates some interactive behaviour we will build:
This article will focus on implementing interactivity with promptui
. We will create several commands to achieve our goal.
studybuddy init
- creates a databasestudybuddy note
- displays information about commands related to notesstudybuddy note new
- opens a prompt to collect data from the userstudybuddy note list
- displays all the notes we've createdWe will be using the cobra package to give us the functionality we need to build our CLI app. We will only need the ability to create a handful of commands
and subcommands
, so our cobra
app will be very simple.
Starting in our Sites
folder, or wherever you keep your projects, we will create a new project folder called studybuddy
. Then we will change into it
mkdir -p studybuddy && cd studybuddy
Using the cobra generator, we can initialise a new cobra app. It is a good idea to name your project using the URL where it can be downloaded. I will use my Github repo URL as the name of my package. Please feel free to substitute the following command with your own Github account or personal website
cobra init --pkg-name github.com/divrhino/studybuddy
We will be using go modules
to manage our project dependencies, so we can set it up using the same package name we used in the above cobra init
command
go mod init github.com/divrhino/studybuddy
To add module requirements and sums, let's run
go mod tidy
Then we should also update descriptions in cmd/root.go
file
Use: "studybuddy",
Short: "Use studybuddy to learn and retain vocabulary",
Long: `Learn a new language with the studybuddy CLI app by your side`,
And that's our basic cobra
app. Let's build it and try it out. Run the following command to build the current project
go build .
An executable binary will be created in your project folder. We have not installed it in our GOPATH
so we can't execute it simply by running studybuddy
in the terminal. Instead we can run it relative to the current project directory
./studybuddy
If all has gone according to plan, we should get a print out in the terminal showing a bunch of information about our new CLI app.
In order to read and write to our database, we will need to open the database connection pool. To do this, we must first create a new SQLite
database. As the name suggests, SQLite
is a "lite" database, so it is less complicated than something like Postgres
. This makes it a great choice for a situation like ours where the primary focus is not the database
.
All our database-related functionality should be kept in an appropriate place. Let's create a data
folder and also create a file called data.go
within it
mkdir data
touch data/data.go
Then let's install the go-sqlite3
package so we can use it in our project
go get github.com/mattn/go-sqlite3
Opening up data/data.go
, we can start by importing the database/sql
and go-sqlite3
packages. These are the 2 packages we need to work with SQLite
in our app
package data
import (
"database/sql"
_ "github.com/mattn/go-sqlite3"
)
We can create our function that will open up the database connection pool. We can start writing our code after the imports. In the following code:
db
to hold our database connection pool. This variable will be used in several functions.OpenDatabase()
function.OpenDatabase()
, we declare a variable for err
that we will use later in the sql.Open()
functionsql.Open()
to open up a connection pool, passing in our driver name (sqlite3
) and the path to our database. Notice that we are not re-declaring the db
or the err
variables. We want to assign the return value from sql.Open()
to the package-level db
variable we declared previouslydb.Ping()
to verify that the connection is alive
var db *sql.DB
func OpenDatabase() error {
var err error
db, err = sql.Open("sqlite3", "./sqlite-database.db")
if err != nil {
return err
}
return db.Ping()
}
Now that our OpenDatabase()
function is ready, will call it from func main()
. We do this so the entire app can have access to the connection pool. Our entire main.go
file should look something like this:
package main
import (
"github.com/divrhino/studybuddy/cmd"
"github.com/divrhino/studybuddy/data"
)
func main() {
data.OpenDatabase()
cmd.Execute()
}
Next, we will need to set up a table into which we can insert our study notes.
We can create a function to create a new table called studybuddy
. Inside data/data.go
, and in the following code:
CreateTable()
functionCreateTable()
function, we set up a variable called createTableSQL
to hold the SQL statement we need to create a table with the necessary columns. i.e. idNote
, word
, definition
, category
SQL
statement using the db.Prepare()
method on the package-level db
variable we created earlierdb.Prepare()
returns an error, we do some quick error handlingExec()
log.Println
func CreateTable() {
createTableSQL := `CREATE TABLE IF NOT EXISTS studybuddy (
"idNote" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"word" TEXT,
"definition" TEXT,
"category" TEXT
);`
statement, err := db.Prepare(createTableSQL)
if err != nil {
log.Fatal(err.Error())
}
statement.Exec()
log.Println("Studybuddy table created")
}
We will be using this CreateTable()
function in our init
command, which we will create next.
Our first custom command will be the init
command. We want to run this command to create a new database table. The database connection pool will also open because once we start using the app, func main()
will call the OpenDatabase()
function.
Making sure we're in our project directory, let's create our init
command
cobra add init
Then let's open the newly created cmd/init.go
file to quickly update the short
and long
descriptions. Our short and long descriptions do not have to be the same. But since we don't want to spend too much time worrying about the content here, we will just have them be the same.
Short: "Initialise a new studybuddy database and table",
Long: `Initialise a new studybuddy database and table.`,
Still in the cmd/init.go
file, we will:
data
package we just createdRun
function of the initCmd
, we will call the function we just created above. i.e. CreateTable()
package cmd
import (
"github.com/divrhino/studybuddy/data"
"github.com/spf13/cobra"
)
var initCmd = &cobra.Command{
Use: "init",
Short: "Initialise a new studybuddy database and table",
Long: `Initialise a new studybuddy database and table.`,
Run: func(cmd *cobra.Command, args []string) {
data.CreateTable()
},
}
func init() {
rootCmd.AddCommand(initCmd)
}
Now we can build our app
go build .
In the terminal, we can now run the following command. We will know that it's working when a file called sqlite-database.db
appears in our project root.
./studybuddy init
With the initial database setup sorted out, we can move on to adding commands that are directly related to note-taking. The next command we will implement is the base note
command. This command won't actually do a whole lot. It will just allow us to get more information about its subcommands
Using the cobra generator, we can go ahead and add
the note
command
cobra add note
Now we just have to do two things:
Run
field. Removing Run
makes this command behave more like the help
commandOur whole noteCmd
variable should look like this:
var noteCmd = &cobra.Command{
Use: "note",
Short: "A note can be anything you'd like to study and review.",
Long: `A note can be anything you'd like to study and review.`,
}
And that's it for the base note
command. Let's build the app
go build .
Then run the binary from within the project directory
./studybuddy note
If everything was built correctly, we should get a print out in the terminal with some information about our new note
command.
This is the most involved section of the tutorial because this is where the bulk of the interactivity occurs. Here we will utilise promptui
to help us accept user input data. Then we will persist it to our database.
First we need to create a subcommand
under the previously-created note
command. When used, the subcommand
will take this form: studybuddy note new
. In the terminal, execute the following line:
cobra add new -p 'noteCmd'
For this command as well, we will need to update the descriptions
Use: "new",
Short: "Creates a new studybuddy note",
Long: `Creates a new studybuddy note`,
We will need a way to get user input. We can use the promptui
package to help us. We will have to install it first by running the following command in the terminal:
go get github.com/manifoldco/promptui
Every prompt has a similar shape, so we can go ahead and create a custom promptContent
struct type
type promptContent struct {
errorMsg string
label string
}
We should probably also import the promptui
package along with the other packages we need before we continue
package cmd
import (
"errors"
"fmt"
"os"
"github.com/manifoldco/promptui"
"github.com/spf13/cobra"
)
A prompt from the promptui
package has a few key concepts:
result
func promptGetInput(pc promptContent) string {
validate := func(input string) error {
if len(input) <= 0 {
return errors.New(pc.errorMsg)
}
return nil
}
templates := &promptui.PromptTemplates{
Prompt: "{{ . }} ",
Valid: "{{ . | green }} ",
Invalid: "{{ . | red }} ",
Success: "{{ . | bold }} ",
}
prompt := promptui.Prompt{
Label: pc.label,
Templates: templates,
Validate: validate,
}
result, err := prompt.Run()
if err != nil {
fmt.Printf("Prompt failed %v\n", err)
os.Exit(1)
}
fmt.Printf("Input: %s\n", result)
return result
}
After prompting the user for data, we want to use this data to create a new note. Using the custom promptContent
struct we created, above, we will set up a prompt to capture a word
and a definition
for the word.
func createNewNote() {
wordPromptContent := promptContent{
"Please provide a word.",
"What word would you like to make a note of?",
}
word := promptGetInput(wordPromptContent)
definitionPromptContent := promptContent{
"Please provide a definition.",
fmt.Sprintf("What is the definition of %s?", word),
}
definition := promptGetInput(definitionPromptContent)
}
While we can prompt the user for text input
, we can also give the user some options to choose from. We achieve this by using SelectWithAdd
from promptui
. In the following code:
items
, which will be of type []string
Other
index
to -1
because this index will never actually be present inside items
-1
, the prompt is kept open and more categories can be appended to the items
slicefunc promptGetSelect(pc promptContent) string {
items := []string{"animal", "food", "person", "object"}
index := -1
var result string
var err error
for index < 0 {
prompt := promptui.SelectWithAdd{
Label: pc.label,
Items: items,
AddLabel: "Other",
}
index, result, err = prompt.Run()
if index == -1 {
items = append(items, result)
}
}
if err != nil {
fmt.Printf("Prompt failed %v\n", err)
os.Exit(1)
}
fmt.Printf("Input: %s\n", result)
return result
}
Once we're done with our promptGetSelect
function, we can return to our createNewNote()
function to capture the category
func createNewNote() {
wordPromptContent := promptContent{
"Please provide a word.",
"What word would you like to make a note of?",
}
word := promptGetInput(wordPromptContent)
definitionPromptContent := promptContent{
"Please provide a definition.",
fmt.Sprintf("What is the definition of the %s?", word),
}
definition := promptGetInput(definitionPromptContent)
categoryPromptContent := promptContent{
"Please provide a category.",
fmt.Sprintf("What category does %s belong to?", word),
}
category := promptGetSelect(categoryPromptContent)
}
We are able to capture input data from the user about notes, but we haven't created a function to insert the notes into our database, so let's do that now. Back in data/data.go
, we need to create another method that interacts with our database. This time we want to INSERT
data:
func InsertNote(word string, definition string, category string) {
insertNoteSQL := `INSERT INTO studybuddy(word, definition, category) VALUES (?, ?, ?)`
statement, err := db.Prepare(insertNoteSQL)
if err != nil {
log.Fatalln(err)
}
_, err = statement.Exec(word, definition, category)
if err != nil {
log.Fatalln(err)
}
log.Println("Inserted study note successfully")
}
Now we're ready to insert notes into the database. Jumping back into our new command in the file new.go
, we'll have to import the data
package into cmd/new.go
import (
...
"github.com/divrhino/studybuddy/data"
...
)
At the bottom of our createNewNote()
function, call data.InsertNote()
and pass in the word
, definition
and category
data we collected from the user:
func createNewNote() {
wordPromptContent := promptContent{
"Please provide a word.",
"What word would you like to make a note of?",
}
word := promptGetInput(wordPromptContent)
definitionPromptContent := promptContent{
"Please provide a definition.",
fmt.Sprintf("What is the definition of the %s?", word),
}
definition := promptGetInput(definitionPromptContent)
categoryPromptContent := promptContent{
"Please provide a category.",
fmt.Sprintf("What category does %s belong to?", word),
}
category := promptGetSelect(categoryPromptContent)
data.InsertNote(word, definition, category)
}
Then to tie everything up, we have to call our completed createNewNote()
function inside Run
:
var newCmd = &cobra.Command{
Use: "new",
Short: "Create a new note to study",
Long: `Create a new note to study.`,
Run: func(cmd *cobra.Command, args []string) {
createNewNote()
},
}
Let's build everything so we can test our changes
go build .
Then run the note new
command to trigger out little "interview":
./studybuddy note new
Add a few notes so we have something to see in the next section.
This final command will give us the ability to display all our notes. We will need a way to retrieve all our records from the database.
Back in the data/data.go
files, we can create a function to do that. In the following code:
DisplayAllNotes()
SQL
query to select everything from the studybuddy
table and order the results by word
func DisplayAllNotes() {
row, err := db.Query("SELECT * FROM studybuddy ORDER BY word")
if err != nil {
log.Fatal(err)
}
defer row.Close()
for row.Next() {
var idNote int
var word string
var definition string
var category string
row.Scan(&idNote, &word, &definition, &category)
log.Println("[", category, "] ", word, "—", definition)
}
}
We should also remember to create our list
subcommand. When used, the subcommand
will take this form: studybuddy note list
. In the terminal, execute the following line:
cobra add list -p 'noteCmd'
Now we can open up cmd/list.go
and update it. In the following code:
data
package.Short
and Long
descriptionsdata.DisplayAllNotes()
inside Run
package cmd
import (
"github.com/divrhino/studybuddy/data"
"github.com/spf13/cobra"
)
// listCmd represents the list command
var listCmd = &cobra.Command{
Use: "list",
Short: "See a list of all notes you've added",
Long: `See a list of all notes you've added.`,
Run: func(cmd *cobra.Command, args []string) {
data.DisplayAllNotes()
},
}
func init() {
noteCmd.AddCommand(listCmd)
}
Build the app
go build .
And run the following command to see a list of all our notes:
./studybuddy note list
Interactive CLI apps are a simple, yet powerful tool to have at your disposal. You can combine them with webscrapers or other techniques to build custom productivity apps and beef up your personal workflow.
If you’d like to extend this project further, you can consider doing the following:
test
yourself. Display each word in a question and execute a prompt to collect the answer
to test questions.In this tutorial we learnt how to build an interactive CLI app that we can use to save fun and interesting new words.
If you enjoyed this article and you'd like more, consider subscribing to Div Rhino on YouTube.
Congratulations, you did great. Keep learning and keep coding. Bye for now, <3.